![]() Like, a full size TIE Fighter, not a model scaled down to person-size. I remember joining games of Dark Forces: Jedi Knight in the '90s and finding someone playing as a TIE fighter. Virtual games get close(and work great on a phone) but real ones let you nudge the machine finely. ![]() When I want a game that feels fully connected, I play pinball. It's unavoidable wherever games are doing abstract things: mouse/stick/button inputs are meaningful because of the context, not because they are the actual action being performed. ![]() ![]() And all the guns are projectile based with unrealistically slow bullets which adds some unintuitive target leading and situational preferences based on whether you need faster bullets and sprint-to-ADS times or slow but powerful at range.Īnd when you get to learning those parts of the game, you always end up sitting down and drilling a small part of the technique for hours over the course of a few sessions, because that's the only way to get the right muscle memory. The automatic guns reset their bloom in durations of just a few frames, so if you are doing it right it doesn't actually look like you let go of the trigger, which is absolutely baffling if you are used to CS burst/tap and spread patterns. Coming from CS mechanics to my current favorite of Planetside 2, I had to learn that movement meta wasn't so important, burst and range was. To which you have to get on microphone and plead "I'M HUMAN, I'M HUMAN!" and hope players don't automatically just vote to remove youĮvery video game played at the highest levels tends to have this kind of weird execution barrier. They all play Sniper and aimbot instant headshot players on the enemy team, they're also programmed to steal a players username and steam avatar (because there is no throttling on changing that information live, even when connected to a game server)Ĭonsequently the paranoia of most players means that even if you're just a "good sniper" (as someone with about 8,000 hours in the game over the last ~14 years) you'll almost immediately be the subject of a votekick. Valve in their "infinite wisdom" decided to funnel the bulk of players into a matchmaking style multiplayer system, while relegating decades of player-run (and previously Valve run) dedicated servers to a "Community" tab that opens the old school server browserĬonsequently the game has been absolutely infested and overrun with bots for the last couple years. I play a lot of Team Fortress 2, because it's absolutely timeless Really my only point is that I despise cheaters and any game that isn't single player or only between friends may as well not exist for me anymore.īig agree on this. I would question such scores only to be flamed and then years later it is discovered they were cheating after all. I've been deeply involved with gaming communities in the past where people would show off their world records. I also have no trust in any sort of gaming related records of feats of ability. You wouldn't cheat at tic tac toe despite the inherently low stakes of the game so it doesn't seem any different in any other video game. I don't even particularly care about being good or winning. If people are cheating then what am I even playing for? It's only fun for me when I know there is some semblance of integrity between the players, but nobody else seems to care. Cheating has become so rampant and so ubiquitous that I have no confidence in any online gaming match to be cheater free. I have found over the last 5 years that it is impossible for me to take online multiplayer gaming serious in any capacity anymore.
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